A downloadable game

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Physical copies available at store.possibleworldsgames.com!

Wishless is a roleplaying game set in a world where, once upon a time, every living person was given three wishes. Players portray wish-seekers called Hunters who’ve already used their wishes and are chasing down Leads on the existence of new and unused ones.

Players roll dice in Wishless to overcome obstacles, and situation-relevant skills and wishes increase the odds of their rolls. Players can also intentionally decrease their odds by making plot wagers, assuring certain plot developments regardless of a roll’s success.

Wishless requires one player to take on the role of the Secretary, describing the world of the game and the impact Hunters have on it. They don’t need to do any preparation, but should be comfortable improvising story beats based on player suggestions. Wishless can also be played in a single sitting or over multiple game sessions to create a longer, campaign-style story.

To play Wishless, you’ll need:

  • Two or more players (one playing the Secretary)
  • Two six-sided dice (2d6) per player 
  • A stack of notecards (3” x 5” recommended)
  • Writing materials (paper and writing utensils)

Wishless is 28 pages long, and recommendations are included for online play. 

Wishless is illustrated by Jimmy Knives, a PDX-based illustrator/marionette puppet cursed to walk the earth as a real boy/head goon at yowcho.com. Instagram & Twitter: @jimmy_knives.

Wishless was funded as part of the Possible Worlds RPG subscription Kickstarter.

Possible Worlds' series covers are designed by Austin Breed.


Get this game and 5 more for $35.00 USD
View bundle
Buy Now$7.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $7 USD. You will get access to the following files:

Wishless.pdf 1 MB
Wishless.txt 28 kB


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Here is a little role-playing game that is a true model of its kind. In about thirty pages, it offers an excellent pitch (in a world where everyone can have three wishes, the PCs, who have exhausted theirs, track down those who still have some left), efficient, immediately understandable and clever rules (a dice handling system that combines light strategy and luck) and a nifty mission-based game structure. All of this with a clear, airy, no-frills layout and illustrations that do the job very well. I expected Wishless to have an interesting concept but I didn't expect it to become one of my recent favorites!


This is so unbelievably kind! Your comments really are everything I was going for—from game design to visual design—and it's so great to hear the intent is coming through. Thanks so much, and glad you're enjoying it!


Even though you can't wish for more wishes, this is a good game